Monthly Archives: July 2010

Nerd Protests

Writing Fundamentals Part 2

Your protagonists want/fear something, whether they know it or not

As we discussed in part one, your characters are driven by desires or fears. The nature of their desires and fears help define the kind of people they are. There is also a simple rule that some people let their fears and desires drive them, and others use their fears and desires as a motivating tool. Some people are unconsciously moved around by their emotions, while others are very aware of their drives and almost harness them to give them the impetus to get what they want. Those kind of people are usually what we call “self directed”. Most people go through life driven by their urges, though we try to have self control over our eating habits and so on. But we often fail. Others are masters of self control. But no one is immune from giving in to their weaknesses. And when they do, it can be telling.

In a story, your hero may not even know he has a desire or fear. It may be unconscious and yet it is like an invisible hand guiding him. At some point in your story, they may need to deal with it and their mastery or failure can be the point of the story. For example, a villain does not have to be a person. It can be the weakness of the hero, like a drug addiction, for example. And the hero overcoming it will be his triumph over the “antagonist” of the story.

Unconscious desires are things people can relate to because we all have them. We sometimes aren’t aware of them until later in life. And a story that deals with this subject can often be one that reveals a truth to the reader they can relate to.

The Antagonist’s desires/fears are in opposition to the protagonist

Your villain/antagonist may or may not be a person. It can be a monster, an animal, the elements, etc. But whatever it is, it is in opposition to your hero. If your hero fears losing some important device, the villain wants it. If your hero wants something, the villain stands in the way.

Every move your hero makes, the villain will counter. He will try to exhaust every option your hero uses until it comes down to the end conflict. The villain of your piece is the counter to your hero in every way, so they can’t be weaker. If anything, they need to be stronger than your hero. Nothing makes a story more boring than a villain who isn’t a challenge.

Story is a argument. Characters are points of view

One way of looking at a story is seeing it as an argument. You are making a statement of some kind. It cannot be totally obvious or that would be preaching. You do not want to lecture or tell people something. You want to show them. You need to convince your reader of the point you are making. Whatever that is.

A big mistake many people make is to find some generic message and use that as your argument. Such as pollution is bad. Drugs are bad. Etc. Most people get that already. The ones who may disagree are going to scoff at what you say if you want to lecture or preach to them. A storyteller does not do that. And a good storyteller does not try to do arguments that have been done to death, or are clichéd.

You need your stories/arguments to be fresh, to make people think. By engaging people’s minds, you are getting them more involved than they would be normally. And they will like you for it.

Antagonists and Hero are opposing arguments

Since your story is an argument, and the protagonist is the champion of the premise. The antagonist is the champion of the counter-premise. The story that plays out pits one side against the other and the argument you are making needs to come out on top. But if you are not fair to the other side, as in, the villain does not make a good show of things, then the readers will feel cheated and will think you did not make a good argument.

There are pros and cons to everything. Villains are the heroes of their own story. They think they are doing right by them. So you have to write them from that perspective.

Read more in my Essay on heroes and villains here.

Journalist Response Kit

Writing Fundamentals Part 1

I’ll break this article into parts over the next few days. Here is what I covered at Comic Con. Some of this will make its way into my writing book which I am editing now.

What is a story? Why do they exist?

20,000 years ago, or more, human beings sat around campfires and tried to figure out why things were the way they are. Why are there storms, wind, rain, earthquakes, gravity, death, famine, disease, old age, etc. They had no idea. They had no science. So they created mythologies in the form of stories. The best stories would become religions. Those ancient storytellers learned that certain tricks of telling a story entertained and while other methods bored the audience. And that is when storytelling began to be crafted.

Stories were created to explain the unexplainable, or as I like to say, make sense of the senselessness of our existence.

A good story makes some kind of sense. A good story tells us a truth of some kind. Or at least, makes us believe it’s a truth.

Stories are metaphors for life. Any story that doesn’t have meaning of some kind is a waste of our time.

Entertainment isn’t enough. We need the story to be memorable. And that comes from relevance. If a story touches on subjects or ideas that mean something to us on some level, we will take away ideas. If the story is really that good, we may even be enlightened in some way. We remember stories that reveal truths to us we can relate to. The stories we like are ones we choose to revisit again and again. That is because they speak to us personally and we relate to them. They validate our views of life, or they open our eyes to things we never considered.

What separates good stories from bad? A point.

Bad stories do none of those things. Bad stories are a mixture of events meant to entertain but are often either predictable or pointless. Bad stories are usually unbelievable, either because the characters do stupid things, are boring, unlikeable in some way, or have nothing to tell us we don’t already know.

Most of all, bad stories lack a point. It isn’t enough that someone wins or loses in the end. It matters that their success or failure reveals a truth of some kind. Good always over evil triumphs because? Crime doesn’t pay because? Drugs are bad because? Whatever the story was trying to say, if it was trying to say anything at all, it either didn’t convince us or it told us something really clichéd or dull.

We don’t just want to be entertained. We want to be moved. We want to feel something. We can’t get thrilled or excited or angry or amused by things we see coming a zillion miles away. We can’t be entertained by a story that makes no sense. Or is pointless.

Understanding people. Character is Action

One of the most important things you can ever learn if you want to be a writer is to understand people. That’s not as hard as it seems. Yes, people seem crazy or unpredictable at times. But they really aren’t that hard to fathom. Most people fail to listen and observe others. They are wrapped up in themselves and their own little world.

If you want to be a good writer, here is some good advice. Learn to shut up and listen to people. Stop focusing on yourself so much and learn to listen to people. Really listen.

People do not say things directly most of the time. They tell you things indirectly and you have to learn how to listen to what they are saying. This is how fortune tellers and mentalists seem to read people’s minds (or futures). They listen to them and figure out where their hearts and minds are. They can see their desires and work with that.

Your fundamental job as a writer is to create characters your readers can relate to and believe in. They can’t do this if the characters don’t ring true. So learn to watch and listen to people to get their rhythms. Learn to understand human motivations.

And remember that character is action.

What that means is, the choices someone makes defines who they are. If a terrorist bursts into a crowded room waving a gun, many people will fall to the floor and scream. Some will cower in fear. Some will look for an exit. Some will assess the situation and try to see if they can stop the terrorist. Some will beg for mercy. A few might attack. There are all kinds of possible reactions but what your character does in an extreme instance defines what kind of person they are. Are they a coward, a hero? A peace maker? You get to decide in the situations you create. But remember, your audience is watching what that character does and how they react. This tells the reader if they should like them or not. If the character does something the reader approves of, they will like them more. If they do something stupid, they will like them less. If you’re good, you will know how to massage these emotions to the effect you want to create. It’s possible to make a likable character that does stupid things. But at some point they will have to redeem themselves if you want the audience to care what happens to them.

Two driving motivations: Desire to have, fear of loss

Humans are driven by two opposing emotions, desire and fear.

We are born hungry, screaming for air, food, love. From birth to death we hunger for things. We are creatures of desire. It defines us. What kind of desires we have define us too. As do the things we fear.

When you create a story, one of the first things you need to figure out is what does your character want and why? Because that will drive them through the story. It will give impetus to the narrative.

People can relate to desire. They can relate to hunger of some kind. It is something every human has inside them.

Fear is also an emotion we all have somewhere inside us. We all fear different things. I am not talking about phobias. I am talking mainly of fear of loss. We fear losing what we have. Health, love, money, life, friends. These are powerful motives people can relate to.

Remember, you need to tell us stories full of truth of some kind. Or truths. Fear and desire are two very human motivations we can relate to. Once you understand this simple rule, it will be much easier for you to construct motives for your characters.

After the Eisners

Here’s a picture of me, Carol Tyler and Laurie Sandell at the Eisner Awards after party. It was great to meet them there. Both of them are excellent graphic novelists.

Thor Trailer

Update on Writing Class

I came back from the con with a horrible cold. So I am kind of groggy on cold medicine. I planned on writing about my Writing Fundamentals class tonight but I think I will do it tomorrow.

However, here is the bullet points of what I covered. I will expand on these tomorrow.

What is a story? Why do they exist?
What separates good stories from bad? A point.
Understanding people. Character is Action
Two driving motivations: Desire to have, fear of loss
Your protagonists want something, whether they know it or not
The Antagonist’s desires are in opposition to the protagonist
Story is a argument. Characters are points of view.
Antagonists and Hero are opposing arguments
Three acts, what are they?
Set up, Inciting Incident
Conflict, Turning Point
Resolution
The ending is 60% or more important than the rest of the story

DCU Online

They were playing this trailer at the DC booth at Comic Con. Very nice.

Sucker Punch Trailer

Not based on a comic book this time.

Writing Fundamentals

As promised, after the con, I said I would do a post covering my writing fundamentals class which went over very well. I will do that tomorrow sometime. Today I am trying to catch my breath and collect my thoughts. In the meantime, you can check out my writing essays at the link above. Under Essays, of course.

Comic Con: Saturday and Sunday

I didn’t have time to post anything the last couple of days. I was at the con, then got home really late and crashed, then got up and went back again.

Saturday I caught up wit more friends, had a few business talks with people. Then I went out to dinner with Greg Horn. We’ve decided to do a book together again. More on that later.

Sunday, more catching up with friends like Dan Brereton Then I had some hours to kill before attending two parties. So I went to the Horton Plaza mall and saw Inception which I really liked. Excellent film. Very smart.

The first party I went to was Bob Chapman’s Dead Dog party which is very exclusive. This was the first time I had ever been to one. It was great because a lot of people were there I hadn’t seen in years. Like Bruce Jones, who inspired me to do the kind of independent books I wanted to do rather than just take a paycheck and write other people’s characters. Frank Miller and Dave Gibbons were there and a host of others. I hung out with Sergio Aragones, Tom Yeates and Ron Randall for a lot of the evening then made my rounds saying hi to old friends.

Around midnight I went over to the Hyatt and visited Bill Willingham’s Dead Dog party (the name for these parties comes from how people feel after a con). I chatted with Bill who I haven’t had a chance to really talk to in a few years. Then got home really late. Hard to believe it’s already over. But that’s comic con.

One little bit of fun I might mention from the con is this: If you remember that Odin Throne in a couple posts down I mentioned. There are big doors behind it. The other day the doors opened and the Destroyer came out of them. He is one of the villains Thor has to fight in the movie. Here’s his picture.

Playa Hater

The New CrossHairBall

As you may know, I am also a web developer. I was asked by the owner of the news blog Crosshairball to come up with a new site design and it’s now live. You can see it here.

Comic Con: Saturday

Yesterday was another fun day. Caught up with my friend and former collaborator Greg Horn. We’re talking about doing a book together. Had lots of good conservations with lots of people. I wanted to see Adam Baldwin yesterday, as I know him from Big Hollywood. We have talked on the phone a few times. But he won’t be there till today, so maybe I will see him.

Then last night was the Eisner Awards dinner which is something I haven’t been to in years. So I was amazed how big it’s gotten. They had the cast of Scott Pilgrim Saves the World there and actor Thomas Jane from Hung (who was also the best Punisher, IMO) giving out awards. Jane is also a comics publisher. The highlight of the night for me was meeting Laurie Standell and Carol Tyler, two great comics talents I admire. They were both nominees this year. Laurie did last years The Imposter’s Daughter, which I highly recommend and Carol did “You’ll Never Know.” They were also awards presenters and were hanging out together, which is interesting because while Laurie’s book was about how messed up her father is, Carol’s was about how great her father was.

Once again, I got home late and only managed a few hours sleep. Now I have to head back.

I have to say, this con is the most fun I can remember having in a long time. Exhausting, but I’ve been having a blast.

Comic Con: Friday

I had a great time yesterday. Spent some time with Batton at his booth. Lots of people coming up saying how much they love our strip Obama Nation.

The place was packed, as usual. Lots of interesting things to see, like Odin’s Thone at the Marvel booth from the new movie.

My writing panel went really well. It was in a huge room which was full. I estimate maybe 300 people or more in attendance. They all seemed to really like it. As promised, I will be writing a post covering what I discussed after the con.

Then I went to a party thrown by my management company. I got some interesting news on projects we’re trying to set up and I had some great talks with some writers and directors. Then my old pals Brian Bendis and David Mack showed up and we caught up with each other. It had been years since I saw Brian last.

Well, that’s it for now. Off to day two of the con!

  • RSS
  • Facebook
  • Google+
  • LinkedIn
  • Twitter
  • YouTube
  • IMDb